

Alvis referring to himself as a computer doesn't debunk him being Ontos as the trinity processors were in fact referred to as "Bio-computers" and functioned as A.I.Ģ. Okay, so I'm gonna challenge you on this one, because I think Alvis being Ontos isn't that far out there.ġ. The section of the timeline where Link triumphs is further divided into two separate realities the Child Era, where Link returns to his original time, and the Adult Era, where the Hero of Time disappears and Ganondorf is free to return unopposed. It splits after Ocarina of Time, with one timeline depicting the events that follow Link's triumph over Ganon, and the other over his defeat. The chronology begins with the creation of heaven and earth, immediately followed by the events of Skyward Sword. One Hero is defeated timeline and two Hero is triumphant timelines which are divided into 'Child Era - The Sacred Realm Remains Protected' and 'Adult Era - Ganondorf is Sealed'.įurther edit: I can quote directly from the book. It has a diagram of the timelines with all the games up until the Historia's release and world events that are mentioned. So sometimes with Souls, you just have to throw up your hands and say things are the way they are because of IRL development quirks. Considering this was the cord that established the Hunter’s Dream, this strongly implies that Cainhurst was supposed to play a significantly larger part in the plot and was heavily cut back during development.Īnd then you have stuff like Lance Mcdonald, the guy who did the 60 fps mod and does wonderful work with datamining the game, discovering that Moon Presence was originally named supposed to be named Ebrietas in the files, and Ebrietas was originally supposed to be named Kos. Like for Bloodborne, on the original release, the description of the Abandoned Old Workshop cord stated it came from the child of the queen of the Vilebloods, but was changed in an early patch. The problem with making hard confirmations about Souls lore is that we sometimes get windows into the development process that shows how jumbled up and moved around a lot of the games are mid-development.

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